- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/7A39bt4J"] [Date "2025.07.09"] [Round "-"] [White "Makkss1"] [Black "Fuchen2017"] [Result "1/2-1/2"] [GameId "7A39bt4J"] [UTCDate "2025.07.09"] [UTCTime "06:59:15"] [WhiteElo "807"] [BlackElo "767"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+2"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C23"] [Opening "Bishop's Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Bc4 { [%eval 0.03] } { C23 Bishop's Opening } 2... Nc6 { [%eval 0.18] } 3. c3 { [%eval -0.06] } 3... Bc5 { [%eval 0.38] } 4. Qf3?! { (0.38 → -0.20) Inaccuracy. d4 was best. } { [%eval -0.2] } (4. d4 exd4 5. Bxf7+ Kxf7 6. Qh5+ g6 7. Qxc5 Nf6 8. cxd4 Nxe4) 4... Nf6 { [%eval -0.2] } 5. d3 { [%eval -0.24] } 5... O-O { [%eval -0.3] } 6. Nh3?! { (-0.30 → -0.98) Inaccuracy. Bg5 was best. } { [%eval -0.98] } (6. Bg5 Be7 7. Nd2 Na5 8. Ne2 d6 9. a3 Nxc4 10. Nxc4 h6) 6... d6?! { (-0.98 → -0.42) Inaccuracy. d5 was best. } { [%eval -0.42] } (6... d5 7. Bxd5 Bxh3 8. gxh3 Nxd5 9. exd5 Ne7 10. Nd2 f5 11. Nb3) 7. Ng5? { (-0.42 → -1.58) Mistake. Bg5 was best. } { [%eval -1.58] } (7. Bg5 h6 8. Bxf6 Qxf6 9. Qxf6 gxf6 10. a4 a6 11. f4 Bxh3) 7... b6?! { (-1.58 → -0.53) Inaccuracy. h6 was best. } { [%eval -0.53] } (7... h6 8. h4 Ne7 9. a4 a5 10. Nd2 c6 11. Nh3 d5 12. Bb3) 8. Nxf7?? { (-0.53 → -2.80) Blunder. a4 was best. } { [%eval -2.8] } (8. a4) 8... Rxf7 { [%eval -2.8] } 9. Bxf7+ { [%eval -2.68] } 9... Kxf7 { [%eval -2.77] } 10. Bh6? { (-2.77 → -5.29) Mistake. Be3 was best. } { [%eval -5.29] } (10. Be3 a5 11. Nd2 Qe7 12. O-O Ba6 13. Rfd1 Rf8 14. Nf1 Bxe3 15. Nxe3 Kg8) 10... gxh6 { [%eval -5.06] } 11. Qg3 { [%eval -5.57] } 11... Nh5 { [%eval -5.29] } 12. Qf3+ { [%eval -5.2] } 12... Kg8?? { (-5.20 → -1.78) Blunder. Nf6 was best. } { [%eval -1.78] } (12... Nf6 13. Nd2 a5 14. d4 Bg4 15. Qd3 exd4 16. cxd4 Nxd4 17. f3 Be6 18. O-O-O) 13. Qxh5 { [%eval -1.8] } 13... Qf6?! { (-1.80 → -0.93) Inaccuracy. Kg7 was best. } { [%eval -0.93] } (13... Kg7 14. Nd2 a5 15. f4 Ba6 16. Rf1 exf4 17. d4 Bxf1 18. Kxf1 Nxd4 19. cxd4) 14. f3?? { (-0.93 → -2.93) Blunder. O-O was best. } { [%eval -2.93] } (14. O-O d5) 14... Ba6 { [%eval -2.98] } 15. c4? { (-2.98 → -5.24) Mistake. g3 was best. } { [%eval -5.24] } (15. g3 Bxd3 16. Kd2 Ba6 17. b4 Nxb4 18. cxb4 Bxb4+ 19. Kc2 Qe6 20. Qg4+ Qxg4) 15... b5?! { (-5.24 → -3.81) Inaccuracy. Nb4 was best. } { [%eval -3.81] } (15... Nb4 16. Ke2 Qf4 17. Qg4+ Qxg4 18. fxg4 Rf8 19. Rf1 Rxf1 20. Kxf1 Nxd3 21. Nd2) 16. cxb5 { [%eval -3.99] } 16... Bxb5 { [%eval -3.99] } 17. Nc3 { [%eval -4.03] } 17... Bxd3 { [%eval -3.89] } 18. Nd5 { [%eval -4.03] } 18... Qe6?? { (-4.03 → -1.79) Blunder. Qg7 was best. } { [%eval -1.79] } (18... Qg7 19. Qh4 Kh8 20. Qf6 Qxf6 21. Nxf6 Bc4 22. Kd2 Be6 23. Rhc1 Rb8 24. Kd3) 19. g4?? { (-1.79 → -4.96) Blunder. Nxc7 was best. } { [%eval -4.96] } (19. Nxc7 Qc4 20. Qxh6 Nb4 21. Rc1 Nc2+ 22. Rxc2 Bb4+ 23. Rd2 Qxc7 24. Kf2 Bxd2) 19... Bb4+?! { (-4.96 → -3.94) Inaccuracy. Nb4 was best. } { [%eval -3.94] } (19... Nb4 20. Nxb4 Bxb4+ 21. Kf2 Rf8 22. Kg3 d5 23. Rhd1 dxe4 24. fxe4 Be2 25. Rac1) 20. Kd1?! { (-3.94 → -5.04) Inaccuracy. Nxb4 was best. } { [%eval -5.04] } (20. Nxb4 Nxb4 21. g5 Bb5 22. b3 Be8 23. Qxh6 Nc2+ 24. Kf2 Qxh6 25. gxh6 Nxa1) 20... Nd4 { [%eval -5.08] } 21. Nxb4?! { (-5.08 → -6.82) Inaccuracy. b3 was best. } { [%eval -6.82] } (21. b3 Be2+ 22. Kc1 Ba3+ 23. Kd2 c6 24. Ne3 Bb4+ 25. Kc1 Rf8 26. Rg1 Bxf3) 21... Rb8?? { (-6.82 → -3.32) Blunder. Qc4 was best. } { [%eval -3.32] } (21... Qc4 22. Rc1 Be2+ 23. Kd2 Qxb4+ 24. Ke3 Rf8 25. Qh3 Qb5 26. Rc3 Bxf3 27. Re1) 22. a3?? { (-3.32 → Mate in 10) Checkmate is now unavoidable. Nd5 was best. } { [%eval #-10] } (22. Nd5 Nxf3 23. g5 Nxg5 24. Ne3 Rxb2 25. Rg1 Kh8 26. Rg3 Be2+ 27. Qxe2 Rxe2) 22... c5?? { (Mate in 10 → -4.43) Lost forced checkmate sequence. Qb3+ was best. } { [%eval -4.43] } (22... Qb3+ 23. Kc1 c5 24. Re1 cxb4 25. Kd2 Qxb2+ 26. Ke3 Bb5 27. Qf7+ Kxf7 28. Rad1) 23. Nc6?! { (-4.43 → -7.21) Inaccuracy. Nd5 was best. } { [%eval -7.21] } (23. Nd5 Rxb2 24. Re1 Nxf3 25. Re3 Bxe4 26. Qe8+ Qxe8 27. Nf6+ Kf8 28. Nxe8 Kxe8) 23... Rxb2 { [%eval -6.92] } 24. Nxd4 { [%eval -7.24] } 24... Qc4?? { (-7.24 → Mate in 4) Checkmate is now unavoidable. cxd4 was best. } { [%eval #4] } (24... cxd4 25. Rc1 Qb3+ 26. Ke1 Re2+ 27. Kf1 Rc2+ 28. Kg1 Rxc1+ 29. Kf2 Rxh1 30. Kg3) 25. Rc1?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Qe8+ was best. } { [%eval #-5] } (25. Qe8+ Kg7 26. Nf5+ Kf6 27. Qe7+ Kg6 28. Qg7#) 25... Qxd4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Be2+ was best. } { [%eval 0.0] } (25... Be2+ 26. Ke1 Qxc1+ 27. Kf2 Bf1+ 28. Nc2 Qxc2+ 29. Kxf1 Qf2#) 26. Qe8+ { [%eval 0.0] } 26... Kg7 { [%eval 0.0] } 27. Qd7+ { [%eval 0.0] } 27... Kg8 { [%eval 0.0] } 28. Qd8+ { [%eval 0.0] } 28... Kg7 { [%eval 0.0] } 29. Qd7+ { [%eval 0.0] } 29... Kg8 { [%eval 0.0] } 30. Qd8+ { [%eval 0.0] } 30... Kf7 { [%eval 0.0] } 31. Qd7+ { [%eval 0.0] } 31... Kg8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2