- Blind mode tutorial
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[Event "ТРИУМФ-LITTLE Arena"] [Site "https://lichess.org/AntzTkhS"] [Date "2020.12.19"] [Round "-"] [White "Artem_Bear"] [Black "Vsevolod_Bezsilko"] [Result "0-1"] [GameId "AntzTkhS"] [UTCDate "2020.12.19"] [UTCTime "10:19:45"] [WhiteElo "1473"] [BlackElo "1462"] [WhiteRatingDiff "-34"] [BlackRatingDiff "+33"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C47"] [Opening "Four Knights Game: Scotch Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.17] } 1... e6 { [%eval 0.25] } 2. Nc3 { [%eval 0.13] } 2... Nc6 { [%eval 0.56] } 3. e4 { [%eval 0.28] } 3... e5?! { (0.28 → 0.91) Inaccuracy. d5 was best. } { [%eval 0.91] } (3... d5 4. d4 Nf6 5. Bd3 Nb4 6. e5 Nd7 7. Bg5 Be7 8. h4) 4. d3?! { (0.91 → 0.35) Inaccuracy. Bc4 was best. } { [%eval 0.35] } (4. Bc4 d6 5. d4 exd4 6. Nxd4 Nf6 7. Nxc6 bxc6 8. O-O Be7) 4... Nf6 { [%eval 0.3] } 5. d4 { [%eval 0.0] } { C47 Four Knights Game: Scotch Variation } 5... d5?! { (0.00 → 1.08) Inaccuracy. exd4 was best. } { [%eval 1.08] } (5... exd4 6. Nxd4 Bb4 7. Nxc6 bxc6 8. Bd3 d5 9. exd5 cxd5 10. O-O) 6. dxe5 { [%eval 0.6] } 6... dxe4? { (0.60 → 2.01) Mistake. Nxe4 was best. } { [%eval 2.01] } (6... Nxe4 7. Qxd5 Nxc3 8. Qxd8+ Nxd8 9. bxc3 Nc6 10. Bc4 Bc5 11. O-O) 7. Bb5?? { (2.01 → -3.28) Blunder. Qxd8+ was best. } { [%eval -3.28] } (7. Qxd8+ Nxd8 8. Ng5 h6 9. exf6 hxg5 10. Bxg5 Ne6 11. Be3 gxf6) 7... exf3?? { (-3.28 → -0.01) Blunder. Qxd1+ was best. } { [%eval -0.01] } (7... Qxd1+ 8. Nxd1) 8. Qxf3?? { (-0.01 → -1.82) Blunder. Qxd8+ was best. } { [%eval -1.82] } (8. Qxd8+ Kxd8 9. exf6 fxg2 10. Rg1 Bh3 11. Bf4 Kc8 12. O-O-O g5) 8... Bb4?? { (-1.82 → 1.13) Blunder. Nd7 was best. } { [%eval 1.13] } (8... Nd7) 9. Bd2?? { (1.13 → -2.68) Blunder. exf6 was best. } { [%eval -2.68] } (9. exf6) 9... O-O?? { (-2.68 → -0.45) Blunder. Nd7 was best. } { [%eval -0.45] } (9... Nd7 10. Qg3 Bxc3 11. Bxc3 O-O 12. e6 Nf6 13. exf7+ Kh8 14. O-O Qd5 15. Bd3 Qxf7 16. Rae1) 10. O-O-O?? { (-0.45 → -5.23) Blunder. Bxc6 was best. } { [%eval -5.23] } (10. Bxc6 bxc6 11. exf6 Re8+ 12. Be3 Ba6 13. Rd1 Qb8 14. Kd2 c5 15. Qg3 Bxc3+ 16. bxc3 Qd8+) 10... Bg4?? { (-5.23 → -2.19) Blunder. Nxe5 was best. } { [%eval -2.19] } (10... Nxe5) 11. Qd3?? { (-2.19 → -6.14) Blunder. Qg3 was best. } { [%eval -6.14] } (11. Qg3 Bxd1 12. Rxd1 Nh5 13. Qg4 Qd4 14. Qxh5 Qxe5 15. Qxe5 Nxe5 16. a3 Ba5 17. Re1 Ng6) 11... Bxd1 { [%eval -5.37] } 12. Kxd1?! { (-5.37 → -7.90) Inaccuracy. exf6 was best. } { [%eval -7.9] } (12. exf6 Qxd3) 12... Qe8?? { (-7.90 → -2.10) Blunder. Nxe5 was best. } { [%eval -2.1] } (12... Nxe5 13. Qxd8 Raxd8 14. Kc1 c6 15. Re1 cxb5 16. Rxe5 a6 17. h3 Rfe8 18. Rxe8+ Rxe8 19. f3) 13. Re1?? { (-2.10 → -5.97) Blunder. exf6 was best. } { [%eval -5.97] } (13. exf6 Qe6 14. Bxc6 bxc6 15. Qe4 Bxc3 16. Qxe6 fxe6 17. Bxc3 gxf6 18. Ke2 Rad8 19. g4 Kf7) 13... Nxe5?! { (-5.97 → -4.45) Inaccuracy. Rd8 was best. } { [%eval -4.45] } (13... Rd8 14. exf6) 14. Qh3? { (-4.45 → -7.59) Mistake. Qf5 was best. } { [%eval -7.59] } (14. Qf5 Nfd7) 14... Qe7 { [%eval -5.8] } 15. Be3?! { (-5.80 → -9.40) Inaccuracy. f4 was best. } { [%eval -9.4] } (15. f4 Neg4) 15... Rad8+ { [%eval -8.93] } 16. Bd2 { [%eval -11.67] } 16... Bc5 { [%eval -8.32] } 17. f4 { [%eval -11.25] } 17... Neg4?! { (-11.25 → -5.72) Inaccuracy. Rxd2+ was best. } { [%eval -5.72] } (17... Rxd2+) 18. Nd5? { (-5.72 → -13.25) Mistake. Rxe7 was best. } { [%eval -13.25] } (18. Rxe7) 18... Qd6 { [%eval -8.94] } 19. Nxf6+ { [%eval -8.85] } 19... gxf6?? { (-8.85 → -1.12) Blunder. Nxf6 was best. } { [%eval -1.12] } (19... Nxf6) 20. Qxg4+ { [%eval -0.91] } 20... Kh8 { [%eval -0.87] } 21. Qh4?? { (-0.87 → Mate in 1) Checkmate is now unavoidable. Bd3 was best. } { [%eval #-1] } (21. Bd3 Rg8) 21... Rde8?? { (Mate in 1 → 6.77) Lost forced checkmate sequence. Qxd2# was best. } { [%eval 6.77] } (21... Qxd2#) 22. Bxe8 { [%eval 7.12] } 22... Qd8 { [%eval 8.44] } 23. Ba4 { [%eval 7.49] } 23... Be7 { [%eval 8.78] } 24. f5 { [%eval 7.95] } 24... Bb4 { [%eval 11.87] } 25. g4?? { (11.87 → Mate in 1) Checkmate is now unavoidable. Qxb4 was best. } { [%eval #-1] } (25. Qxb4) 25... Qxd2# { Black wins by checkmate. } 0-1