FEN
[Event "Incremental Antichess Arena"]
[Site "https://lichess.org/I5bj5pYP"]
[Date "2024.04.22"]
[White "stmboss"]
[Black "Ricky_BlackGarlic"]
[Result "0-1"]
[UTCDate "2024.04.22"]
[UTCTime "16:56:05"]
[WhiteElo "2043"]
[BlackElo "1307"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+47"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 e6 2. Ba6 bxa6?! { (0.02 → 1.01) Inaccuracy. Nxa6 was best. } (2... Nxa6 3. b4 Bxb4 4. Ne2 Bxd2 5. Kxd2 Qg5 6. c4 Qxe3 7. fxe3) 3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxe3 6. Bxe3 Qg5?? { (0.46 → 2.92) Blunder. c5 was best. } (6... c5 7. Bxc5) 7. Bxa7?? { (2.92 → Mate in 12) Checkmate is now unavoidable. Bxg5 was best. } (7. Bxg5 Ke7) 7... Qxg2?? { (Mate in 12 → 1.01) Lost forced checkmate sequence. Qxg7 was best. } (7... Qxg7 8. Bxb8 Qxg2 9. Bxc7 Qxf2 10. Kxf2 Kd8 11. Bxd8 Nf6 12. Bxf6 Rb8 13. Bxh8 Rxb1 14. Rxb1) 8. Qxh8 Qxh2?? { (1.30 → Mate in 10) Checkmate is now unavoidable. Qxg1 was best. } (8... Qxg1 9. Qxg8) 9. Qxg8 Qxf2 10. Rxh7 Qxc2 11. Rxf7?? { (Mate in 8 → 1.53) Lost forced checkmate sequence. Bxb8 was best. } (11. Bxb8 Qxh7 12. Qxe8 Qxb1 13. Qxc8 Qxe1 14. Qxd7 Rxb8 15. Qxc7 Qxg1 16. Qxb8 Qxa1 17. a4 Qxa4) 11... Qxa2?? { (1.53 → Mate in 7) Checkmate is now unavoidable. Kxf7 was best. } (11... Kxf7 12. Qxc8 Rxa7 13. Qxd7 Nxd7 14. Na3 Qxa2 15. Rxa2 Kg6 16. Kd1 Ra8 17. Rb2 Kf5 18. Ke2) 12. Rxd7 Qxb1 13. Rxa6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rxc7 was best. } (13. Rxc7 Qxe1 14. Rxa6 Qxg1 15. Qxe8 Qxa7 16. Qxc8 Nxa6 17. Qxe6 Qxc7 18. Qxa6 Rxa6#) 13... Qxe1?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kxd7 was best. } (13... Kxd7 14. Qxe6 Bxa6 15. Qxd7 Qxe1 16. Qxc7 Qxg1 17. Qxb8 Rxb8 18. Bxg1 Rg8 19. Bc5 Rg1 20. Bxg1) 14. Qxe8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rxc7 was best. } (14. Rxc7 Qxg1 15. Qxe8 Bxa6 16. Qxe6 Rxa7 17. Rxa7 Qxa7 18. Qxa6 Qxa6#) 14... Qxg1?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Bxd7 was best. } (14... Bxd7 15. Qxb8 Rxb8 16. Bxb8 Qxg1 17. Rxe6 Bxe6 18. Bxc7 Qh2 19. Bxh2 Bc4 20. Bg3 Bb3 21. Be1) 15. Bxb8?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Qxc8 was best. } (15. Qxc8 Rxa7 16. Rxe6 Nxd7 17. Qxc7 Rxc7 18. Re1 Qxe1#) 15... Bxd7 16. Rxa8 Bxe8 17. Bxc7 Qa1 18. Rxa1 Ba4 19. Rxa4 e5 20. Bxe5# { Game ends by variant rule. } 0-1