- Blind mode tutorial
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[Event "Chess warrior"] [Site "https://lichess.org/NrkSOX8Y"] [Date "2024.07.21"] [Round "-"] [White "RUDRAHACKER"] [Black "arhant23"] [Result "0-1"] [GameId "NrkSOX8Y"] [UTCDate "2024.07.21"] [UTCTime "05:30:00"] [WhiteElo "1376"] [BlackElo "1066"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+31"] [Variant "Standard"] [TimeControl "600+2"] [ECO "C50"] [Opening "Italian Game: Giuoco Piano"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.15] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.11] } 2... Nc6 { [%eval 0.19] } 3. Bc4 { [%eval 0.14] } 3... Bc5 { [%eval 0.13] } { C50 Italian Game: Giuoco Piano } 4. O-O { [%eval 0.07] } 4... Nf6 { [%eval 0.16] } 5. d3 { [%eval 0.09] } 5... O-O { [%eval 0.15] } 6. Bg5 { [%eval 0.12] } 6... d6 { [%eval 0.17] } 7. Nc3 { [%eval 0.14] } 7... Bg4?! { (0.14 → 0.81) Inaccuracy. h6 was best. } { [%eval 0.81] } (7... h6 8. Bh4 Bg4 9. h3 Be6 10. Kh1 Nd4 11. Nxd4 Bxd4 12. Ne2) 8. Bxf6?! { (0.81 → -0.19) Inaccuracy. Nd5 was best. } { [%eval -0.19] } (8. Nd5 Nd4 9. Kh1 c6 10. Nxf6+ gxf6 11. Bh6 d5 12. c3 Ne6) 8... Qxf6 { [%eval -0.12] } 9. Nd5 { [%eval -0.17] } 9... Qd8 { [%eval -0.16] } 10. h3 { [%eval -0.42] } 10... Bxf3 { [%eval -0.26] } 11. Qxf3 { [%eval -0.27] } 11... Nd4 { [%eval -0.45] } 12. Qd1 { [%eval -0.33] } 12... c6 { [%eval -0.33] } 13. c3 { [%eval -0.45] } 13... cxd5 { [%eval -0.39] } 14. Bxd5?? { (-0.39 → -4.01) Blunder. cxd4 was best. } { [%eval -4.01] } (14. cxd4 dxc4 15. dxc5 dxc5 16. Rc1 cxd3 17. Rxc5 Qd4 18. Rd5 Qxb2 19. a4 Qb4) 14... Nc6 { [%eval -3.89] } 15. b4 { [%eval -3.78] } 15... Bb6 { [%eval -3.93] } 16. Qf3 { [%eval -4.17] } 16... a5 { [%eval -3.91] } 17. bxa5 { [%eval -4.11] } 17... Bxa5 { [%eval -4.2] } 18. c4 { [%eval -4.57] } 18... Nd4 { [%eval -4.23] } 19. Qd1 { [%eval -4.37] } 19... Qf6 { [%eval -4.18] } 20. Bxb7 { [%eval -4.22] } 20... Rab8 { [%eval -4.22] } 21. Bd5 { [%eval -4.22] } 21... Rb2 { [%eval -4.15] } 22. Qa4 { [%eval -5.16] } 22... Ne2+ { [%eval -5.06] } 23. Kh1 { [%eval -5.1] } 23... Bc3 { [%eval -4.7] } 24. Qd1 { [%eval -5.66] } 24... Rd2 { [%eval -5.14] } 25. Qb1 { [%eval -6.32] } 25... Bxa1 { [%eval -6.3] } 26. Qxa1 { [%eval -6.04] } 26... Qf4 { [%eval -5.36] } 27. Qe1 { [%eval -5.75] } 27... Rxa2 { [%eval -4.85] } 28. c5 { [%eval -4.72] } 28... dxc5?? { (-4.72 → 0.00) Blunder. Rb2 was best. } { [%eval 0.0] } (28... Rb2 29. c6 g6 30. Bc4 Kg7 31. Ba6 Rc2 32. c7 Nd4 33. Qa5 Ra8 34. Qb6) 29. Bxa2 { [%eval -0.03] } 29... Nd4 { [%eval -0.03] } 30. Qa5 { [%eval -0.15] } 30... c4 { [%eval 0.02] } 31. dxc4 { [%eval 0.0] } 31... Qxe4 { [%eval 0.0] } 32. c5 { [%eval -0.05] } 32... Nf3?? { (-0.05 → 3.14) Blunder. g6 was best. } { [%eval 3.14] } (32... g6 33. Qe1 Qd3 34. Qb1 Qa3 35. Rc1 Rc8 36. c6 Rxc6 37. Rxc6 Nxc6 38. Bd5) 33. Bb1?? { (3.14 → -0.37) Blunder. gxf3 was best. } { [%eval -0.37] } (33. gxf3 Qf5 34. Qa3 Qxh3+ 35. Kg1 h6 36. Bd5 Kh7 37. c6 Rd8 38. Rd1 f5) 33... Qf4?? { (-0.37 → 3.63) Blunder. Qc4 was best. } { [%eval 3.63] } (33... Qc4 34. Rd1 Qf4 35. g3 Qh6 36. Bf5 Nd4 37. Bd7 Qf6 38. Qe1 Qf3+ 39. Kg1) 34. Qc3?? { (3.63 → Mate in 1) Checkmate is now unavoidable. gxf3 was best. } { [%eval #-1] } (34. gxf3 Qxf3+ 35. Kg1 f5 36. Rc1 Qxh3 37. Qc3 Qg4+ 38. Qg3 Qe2 39. c6 e4) 34... Qh2# { Black wins by checkmate. } 0-1