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[Event "rated Antichess game"] [Site "https://lichess.org/WUAVtk3D"] [Date "2025.05.03"] [White "giganavt"] [Black "Vitalik107"] [Result "0-1"] [GameId "WUAVtk3D"] [UTCDate "2025.05.03"] [UTCTime "21:34:48"] [WhiteElo "2253"] [BlackElo "2122"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+8"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 2.79] } 4... Bxa3 { [%eval 2.82] } 5. bxa3 { [%eval 0.52] } 5... Qh4 { [%eval 0.85] } 6. a4 { [%eval 0.82] } 6... Bxa4?? { (0.82 → 2.85) Blunder. Qxa4 was best. } { [%eval 2.85] } (6... Qxa4 7. Ba3 Qxa3 8. Ne2 Qxe3 9. fxe3 Ne7 10. a4 Bxa4 11. Rxa4) 7. Qg4?? { (2.85 → 0.35) Blunder. Qe2 was best. } { [%eval 0.35] } (7. Qe2 Bxc2 8. Qb5 Qxf2 9. Kxf2 Bb3 10. Qxe8 Bxa2 11. Rxa2 Nc6) 7... Bxc2 { [%eval 1.56] } 8. Qxe6 { [%eval 0.0] } 8... fxe6 { [%eval 0.07] } 9. e4?? { (0.07 → Mate in 12) Checkmate is now unavoidable. d3 was best. } { [%eval #-12] } (9. d3 Bxd3 10. g3 Qxh2 11. Rxh2 Bf1 12. Kxf1 Nf6 13. Rxh7 Nxh7 14. Rb1 Nd7) 9... Bxe4?? { (Mate in 12 → -1.42) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -1.42] } (9... Qxh2 10. Rxh2 Bxe4 11. Rxh7 Bxg2 12. Rxg7 Bf3 13. Nxf3 Nf6 14. Rxc7 e5 15. Nxe5) 10. Nh3 { [%eval -1.84] } 10... Bxg2?? { (-1.84 → Mate in 9) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #9] } (10... Qxf2 11. Nxf2 Bxg2 12. Rf1 Bxf1 13. Kxf1 Kf7 14. a4 Ne7 15. Ke2 Nd7 16. Ra2) 11. Kd1?? { (Mate in 9 → -3.23) Lost forced checkmate sequence. d4 was best. } { [%eval -3.23] } (11. d4 Bxh3 12. d5 exd5 13. Rg1 Qxf2 14. Rxg7 Qxa2 15. Rxc7 Qxh2 16. Rxh7 Rxh7) 11... Qxf2 { [%eval -3.01] } 12. Nxf2 { [%eval -3.64] } 12... Bxh1 { [%eval -3.78] } 13. Nxh1 { [%eval -2.94] } 13... Na6?! { (-2.94 → -2.15) Inaccuracy. Nf6 was best. } { [%eval -2.15] } (13... Nf6 14. Kc2) 14. a4?? { (-2.15 → -7.24) Blunder. Ke2 was best. } { [%eval -7.24] } (14. Ke2 Kd7 15. Kf3 Kc6 16. Ng3 Ne7 17. h4 h6 18. Nh1 Kb6 19. d3 Rac8) 14... Ne7?? { (-7.24 → -1.43) Blunder. Kd7 was best. } { [%eval -1.43] } (14... Kd7 15. Ra3 Kc6 16. a5 Rc8 17. Rg3 Nf6 18. Rxg7 h6 19. Rxc7 Rxc7 20. Ke2) 15. Nf2?? { (-1.43 → -3.65) Blunder. Ba3 was best. } { [%eval -3.65] } (15. Ba3 Nb8 16. Bxe7 Kxe7 17. Kc2 Nd7 18. Nf2 Kd6 19. Kb3 e5 20. Nd1 Kc6) 15... Nc8? { (-3.65 → -1.99) Mistake. Kd7 was best. } { [%eval -1.99] } (15... Kd7) 16. Ke2 { [%eval -2.1] } 16... Ke7 { [%eval -1.94] } 17. h3 { [%eval -2.15] } 17... Re8 { [%eval -1.56] } 18. Kf3?? { (-1.56 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-15] } (18. Ba3 Rf8) 18... h6?? { (Mate in 15 → -0.46) Lost forced checkmate sequence. Nd6 was best. } { [%eval -0.46] } (18... Nd6 19. Ne4 Nxe4 20. Kxe4 e5 21. Kxe5 Kd6 22. Kxd6 cxd6 23. a5 Nc7 24. h4) 19. Kg2?? { (-0.46 → -3.12) Blunder. Ba3 was best. } { [%eval -3.12] } (19. Ba3 c6) 19... g6? { (-3.12 → -1.46) Mistake. Kd6 was best. } { [%eval -1.46] } (19... Kd6 20. Nd1 Kc6 21. Ra3 Nd6 22. Kf2 Rad8 23. h4 Rc8 24. Nc3 Ne4 25. Nxe4) 20. Nh1?? { (-1.46 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-12] } (20. Ba3 Rf8 21. Bxe7 Rxf2 22. Kxf2 Nxe7 23. Ra3 Nb8 24. d4 Nd7 25. Kf3 Re8) 20... e5?? { (Mate in 12 → -3.70) Lost forced checkmate sequence. Nd6 was best. } { [%eval -3.7] } (20... Nd6 21. a5 Nc4 22. Bb2 Nxa5 23. Rxa5 Rf8 24. Rxa6 e5 25. Bxe5 Rab8 26. Bxc7) 21. Kf2?? { (-3.70 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #-12] } (21. a5 Kf6) 21... Ke6?? { (Mate in 12 → -4.22) Lost forced checkmate sequence. Nd6 was best. } { [%eval -4.22] } (21... Nd6 22. a5 Nc4 23. Ba3 Nxa5 24. Bxe7 Rxe7 25. Rxa5 e4 26. Rxa6 Rb8 27. Rxa7) 22. Ke2?? { (-4.22 → Mate in 14) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-14] } (22. Kg3) 22... e4?? { (Mate in 14 → -2.60) Lost forced checkmate sequence. Nd6 was best. } { [%eval -2.6] } (22... Nd6 23. h4 h5 24. Ng3 Rg8 25. Nxh5 gxh5 26. d4 exd4 27. Bg5 Rxg5 28. hxg5) 23. Ke1?? { (-2.60 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #-13] } (23. a5) 23... Ke5 { [%eval #-14] } 24. d3 { [%eval #-9] } 24... exd3 { [%eval #-9] } 25. Bxh6 { [%eval #-8] } 25... Rf8 { [%eval #-8] } 26. Bxf8 { [%eval #-7] } 26... Ne7 { [%eval #-7] } 27. Bxe7 { [%eval #-6] } 27... g5 { [%eval #-6] } 28. Bxg5 { [%eval #-5] } 28... Rd8 { [%eval #-5] } 29. Bxd8 { [%eval #-4] } 29... Nb8 { [%eval #-4] } 30. Bxc7 { [%eval #-3] } 30... Ke4 { [%eval #-3] } 31. Bxb8 { [%eval #-2] } 31... Kd4 { [%eval #-3] } 32. Bxa7 { [%eval #-2] } 32... Ke3 { [%eval #-2] } 33. Bxe3 { [%eval #-1] } 33... d2 { [%eval #-1] } 34. Kxd2# { Game ends by variant rule. } 0-1