- Blind mode tutorial
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[Event "Рапид 10+5 начинающие"] [Site "https://lichess.org/XjLSvsL3"] [Date "2025.06.14"] [Round "-"] [White "Nyyyyyyyyyyyy437"] [Black "Lis_Kem"] [Result "1/2-1/2"] [GameId "XjLSvsL3"] [UTCDate "2025.06.14"] [UTCTime "15:20:51"] [WhiteElo "1358"] [BlackElo "1130"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+48"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C41"] [Opening "Philidor Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.13] } 2... d6 { [%eval 0.48] } 3. Bc4 { [%eval 0.23] } { C41 Philidor Defense } 3... Nf6 { [%eval 0.25] } 4. Nc3 { [%eval 0.24] } 4... a6 { [%eval 0.66] } 5. d3 { [%eval 0.21] } 5... b5 { [%eval 0.19] } 6. Bb3 { [%eval 0.15] } 6... a5?? { (0.15 → 2.32) Blunder. Be7 was best. } { [%eval 2.32] } (6... Be7 7. O-O O-O 8. h3 c6 9. Ne2 Nbd7 10. Ng3 a5 11. a4) 7. Nxb5?! { (2.32 → 1.26) Inaccuracy. Ng5 was best. } { [%eval 1.26] } (7. Ng5 Be6 8. Nxe6 fxe6 9. Bxe6 c6 10. a3 g6 11. Ba2 Bg7) 7... a4 { [%eval 1.13] } 8. Bc4 { [%eval 1.41] } 8... Ba6 { [%eval 1.62] } 9. O-O { [%eval 1.65] } 9... Be7 { [%eval 1.64] } 10. Be3 { [%eval 1.53] } 10... O-O { [%eval 1.71] } 11. b3 { [%eval 1.57] } 11... axb3 { [%eval 1.6] } 12. axb3 { [%eval 1.58] } 12... Bxb5?? { (1.58 → 3.63) Blunder. Bb7 was best. } { [%eval 3.63] } (12... Bb7 13. Rxa8 Bxa8 14. Nc3 Nbd7 15. h3 c6 16. d4 d5 17. exd5 cxd5 18. Be2) 13. Rxa8 { [%eval 3.84] } 13... Bxc4 { [%eval 4.5] } 14. bxc4 { [%eval 4.65] } 14... c6 { [%eval 4.84] } 15. d4 { [%eval 4.51] } 15... d5 { [%eval 4.99] } 16. exd5 { [%eval 4.85] } 16... cxd5 { [%eval 5.58] } 17. cxd5?! { (5.58 → 4.21) Inaccuracy. dxe5 was best. } { [%eval 4.21] } (17. dxe5 Ng4 18. cxd5 Nxe3 19. fxe3 Bc5 20. d6 Qd7 21. Qd5 Bxe3+ 22. Kh1 g6) 17... Nxd5 { [%eval 4.83] } 18. Bd2?! { (4.83 → 3.82) Inaccuracy. Nxe5 was best. } { [%eval 3.82] } (18. Nxe5 Bd6 19. Qf3 Bc7 20. Rb1 h6 21. h3 Bxe5 22. dxe5 Nxe3 23. Qxe3 Qc8) 18... exd4 { [%eval 3.92] } 19. Nxd4 { [%eval 3.91] } 19... Nb6 { [%eval 3.88] } 20. Ba5 { [%eval 3.69] } 20... f5?! { (3.69 → 5.49) Inaccuracy. Qd5 was best. } { [%eval 5.49] } (20... Qd5 21. Ra7 Nc8 22. c4 Qxc4 23. Rc7 Qa6 24. Nf5 Qxa5 25. Nxe7+ Nxe7 26. Rxe7) 21. c4 { [%eval 4.69] } 21... Qc7 { [%eval 5.28] } 22. Qc2?! { (5.28 → 3.53) Inaccuracy. Re1 was best. } { [%eval 3.53] } (22. Re1 Qb7 23. Bxb6 Qxa8 24. Rxe7 Nc6 25. Re1 Nxd4 26. Qxd4 Qc6 27. Qd5+ Qxd5) 22... Qb7 { [%eval 3.44] } 23. c5?? { (3.44 → 0.07) Blunder. Bxb6 was best. } { [%eval 0.07] } (23. Bxb6 Qxa8 24. Nxf5 Bf6 25. Rd1 Nc6 26. Be3 h6 27. h3 Nb4 28. Qb3 Nc6) 23... Qxa8?? { (0.07 → 3.12) Blunder. Nxa8 was best. } { [%eval 3.12] } (23... Nxa8) 24. Qc3?? { (3.12 → -2.38) Blunder. Bxb6 was best. } { [%eval -2.38] } (24. Bxb6 Qb7 25. Nxf5 Bf6 26. Rd1 Nc6 27. Qe4 Qc8 28. Nd6 Qd7 29. g3 h6) 24... Qxa5?? { (-2.38 → 5.99) Blunder. Nd5 was best. } { [%eval 5.99] } (24... Nd5 25. Qc4 Kh8 26. Bd2 Bf6 27. Nxf5 Qc6 28. Rc1 Nd7 29. Nd4 Bxd4 30. Qxd4) 25. Qxa5 { [%eval 5.83] } 25... Nc4 { [%eval 6.68] } 26. Qa2 { [%eval 6.35] } 26... Bxc5 { [%eval 7.26] } 27. Qxc4+ { [%eval 7.19] } 27... Kh8 { [%eval 8.14] } 28. Qxc5 { [%eval 8.48] } 28... Nd7? { (8.48 → Mate in 10) Checkmate is now unavoidable. Rg8 was best. } { [%eval #10] } (28... Rg8 29. Qe7 h6 30. f3 Kh7 31. Re1 Kh8 32. Qb7 Na6 33. Qxa6 Rf8 34. Qa1) 29. Qd6? { (Mate in 10 → 7.33) Lost forced checkmate sequence. Qe7 was best. } { [%eval 7.33] } (29. Qe7 Kg8 30. Qxd7 Rf7 31. Qd8+ Rf8 32. Qd5+ Kh8 33. Nxf5 h6 34. Qd7 Rg8) 29... Rf6? { (7.33 → Mate in 7) Checkmate is now unavoidable. Rf7 was best. } { [%eval #7] } (29... Rf7 30. Re1 h6 31. Ne6 Nf6 32. Qb8+ Kh7 33. f3 Kg6 34. h4 Kh7 35. Qb1) 30. Qxd7 { [%eval 7.75] } 30... Rf8? { (7.75 → Mate in 4) Checkmate is now unavoidable. h6 was best. } { [%eval #4] } (30... h6 31. Qd8+ Kh7 32. Qxf6 gxf6 33. f3 Kg7 34. Re1 Kh7 35. Rc1 Kg6 36. Ra1) 31. Ne6 { [%eval #4] } 31... Rf7 { [%eval #2] } 32. Qxf7 { [%eval #1] } 32... h6 { [%eval #1] } 33. Nxg7 { [%eval #2] } 33... Kh7 { [%eval #2] } 34. Nxf5+ { [%eval #1] } 34... Kh8 { [%eval #1] } 35. Nxh6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qg7# was best. } { [%eval 0.0] } { Draw by stalemate. } (35. Qg7#) 1/2-1/2