lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/YdjNQw7I"] [Date "2024.04.14"] [White "Milky_Way12"] [Black "thanks_for_win"] [Result "0-1"] [UTCDate "2024.04.14"] [UTCTime "04:59:24"] [WhiteElo "1884"] [BlackElo "1760"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+205"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 Nh6 3. Bxd7 Bxd7?! { (0.87 → 1.59) Inaccuracy. Nxd7 was best. } (3... Nxd7 4. c4 Ng4 5. Qxg4 g5 6. Qxd7 Qxd7 7. c5 Qxd2 8. Bxd2) 4. g4 Bxg4 5. Qxg4 Nxg4 6. Kd1?! { (2.07 → 1.25) Inaccuracy. a4 was best. } (6. a4 Nxf2 7. Kxf2 Qxd2 8. Bxd2 Kd7 9. Ra3 Kd6 10. Nc3 Kd5 11. Nxd5 Nc6 12. Nxe7 Nxe7) 6... Nxh2? { (1.25 → 2.72) Mistake. Qxd2 was best. } (6... Qxd2) 7. Rxh2 Qxd2 8. Rxh7?? { (2.92 → Mate in 10) Checkmate is now unavoidable. Bxd2 was best. } (8. Bxd2) 8... Qxc2?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rxh7 was best. } (8... Rxh7 9. Bxd2 Rh3 10. Nxh3 g5 11. Nxg5 Kd7 12. Nxf7 Kd8 13. Nxd8 e6 14. Nxe6 Be7 15. Nxc7) 9. Kxc2 Rxh7 10. Nh3 Rxh3 11. f3 Rxf3 12. Kd3?? { (Mate in 7 → 0.62) Lost forced checkmate sequence. Nd2 was best. } (12. Nd2 Rxe3 13. Nf3 Rxf3 14. Kd3 Rxd3 15. Bd2 Rxd2 16. Rc1 Rxb2 17. Rxc7 Rxa2 18. Rxa7 R2xa7#) 12... Rxe3 13. Kxe3?? { (1.06 → -1.76) Blunder. Bxe3 was best. } (13. Bxe3) 13... g5 14. Nd2?? { (-1.25 → -4.51) Blunder. b4 was best. } (14. b4) 14... Kd7? { (-4.51 → -2.28) Mistake. Nd7 was best. } (14... Nd7) 15. Kf4?? { (-2.28 → Mate in 10) Checkmate is now unavoidable. Kd3 was best. } (15. Kd3 Ke6) 15... gxf4 16. b3 f3 17. Nxf3 e5 18. Nxe5 Kd8 19. Nxf7 Bc5 20. Nxd8 Nc6 21. Nxc6 Ba3 22. Nxa7 Rxa7?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Bxc1 was best. } (22... Bxc1 23. Rxc1 Rxa7 24. Rxc7 Rxc7 25. b4 Rc5 26. bxc5#) 23. Bxa3 Rxa3 24. b4?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Rb1 was best. } (24. Rb1 Rxb3 25. Rxb3 c5 26. Rb4 cxb4 27. a4 bxa3#) 24... Rxa2 25. Rxa2 c5 26. bxc5# { Game ends by variant rule. } 0-1