- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/d6lu9L1T"] [Date "2022.10.01"] [White "dolphin010709"] [Black "HowardXue"] [Result "1-0"] [GameId "d6lu9L1T"] [UTCDate "2022.10.01"] [UTCTime "12:27:25"] [WhiteElo "2669"] [BlackElo "2929"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-9"] [Variant "Standard"] [TimeControl "60+0"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.38] } 2. e3 { [%eval 0.04] } 2... Nf6 { [%eval 0.16] } 3. Nf3 { [%eval 0.12] } 3... e6 { [%eval 0.0] } { D05 Queen's Pawn Game: Colle System } 4. Be2 { [%eval 0.12] } 4... c5 { [%eval 0.11] } 5. O-O { [%eval 0.07] } 5... Nc6 { [%eval 0.07] } 6. c3 { [%eval 0.0] } 6... b6 { [%eval 0.38] } 7. Nbd2?! { (0.38 → -0.21) Inaccuracy. Ne5 was best. } { [%eval -0.21] } (7. Ne5 Bd7 8. f4 Be7 9. Bd3 O-O 10. Nd2 Ne8 11. b3 f5) 7... Bb7 { [%eval -0.07] } 8. Re1 { [%eval -0.23] } 8... Rc8 { [%eval -0.12] } 9. Nf1?! { (-0.12 → -0.92) Inaccuracy. b3 was best. } { [%eval -0.92] } (9. b3 Bd6) 9... Bd6 { [%eval -0.84] } 10. Ng3 { [%eval -1.15] } 10... O-O { [%eval -0.75] } 11. Bd3 { [%eval -0.87] } 11... cxd4?? { (-0.87 → 0.99) Blunder. Re8 was best. } { [%eval 0.99] } (11... Re8 12. Bd2 h6 13. Qe2 Qc7 14. Bb5 Ne4 15. Red1 Red8 16. Rac1 c4 17. Ba4 Bxg3 18. hxg3) 12. exd4 { [%eval 0.63] } 12... Nd7 { [%eval 0.98] } 13. Bd2 { [%eval 0.83] } 13... e5? { (0.83 → 2.32) Mistake. g6 was best. } { [%eval 2.32] } (13... g6 14. Bg5) 14. dxe5?! { (2.32 → 1.22) Inaccuracy. Nf5 was best. } { [%eval 1.22] } (14. Nf5 Qc7 15. Nxd6 Qxd6 16. Nxe5 Ncxe5 17. dxe5 Nxe5 18. Bf4 f6 19. Qh5 g6 20. Bxe5 fxe5) 14... Ndxe5?? { (1.22 → 5.94) Blunder. Ncxe5 was best. } { [%eval 5.94] } (14... Ncxe5 15. Nxe5 Bxe5 16. Qg4 g6 17. Nf5 Rc7 18. Re2 Bc8 19. Qf3 f6 20. Nd4 Nc5 21. Bh6) 15. Nxe5?? { (5.94 → 1.10) Blunder. Bxh7+ was best. } { [%eval 1.1] } (15. Bxh7+ Kh8 16. Bf5 Kg8 17. Bxc8 Qxc8 18. Bf4 Re8 19. Nd4 g6 20. b4 a5 21. a3 Bb8) 15... Nxe5?? { (1.10 → 3.18) Blunder. Bxe5 was best. } { [%eval 3.18] } (15... Bxe5 16. f4) 16. Bf5?? { (3.18 → 0.00) Blunder. Rxe5 was best. } { [%eval 0.0] } (16. Rxe5 Bxe5) 16... Rc7 { [%eval 0.06] } 17. Ne2? { (0.06 → -1.28) Mistake. Bf4 was best. } { [%eval -1.28] } (17. Bf4 Re8 18. Bxe5 Bxe5 19. Bxh7+ Kf8 20. Bd3 d4 21. cxd4 Qxd4 22. Bb5 Bc6 23. Bxc6 Rxc6) 17... Nc4? { (-1.28 → 0.04) Mistake. Qh4 was best. } { [%eval 0.04] } (17... Qh4 18. Nf4) 18. Bf4?? { (0.04 → -1.86) Blunder. Qc2 was best. } { [%eval -1.86] } (18. Qc2 g6) 18... Bxf4 { [%eval -1.71] } 19. Nxf4 { [%eval -2.14] } 19... Nxb2?? { (-2.14 → -0.26) Blunder. Qg5 was best. } { [%eval -0.26] } (19... Qg5) 20. Qg4?! { (-0.26 → -1.31) Inaccuracy. Qb1 was best. } { [%eval -1.31] } (20. Qb1) 20... g6 { [%eval -1.58] } 21. Rab1 { [%eval -1.87] } 21... Nc4 { [%eval -1.94] } 22. Rbd1 { [%eval -1.98] } 22... Qf6 { [%eval -1.39] } 23. Bb1 { [%eval -1.67] } 23... Qxc3?! { (-1.67 → -0.97) Inaccuracy. Nb2 was best. } { [%eval -0.97] } (23... Nb2 24. Nxd5 Bxd5 25. Rxd5 Qxc3 26. Qe4 Na4 27. g3 Nc5 28. Qe2 Rd7 29. Red1 Rxd5 30. Rxd5) 24. h4?? { (-0.97 → -3.71) Blunder. Nh5 was best. } { [%eval -3.71] } (24. Nh5) 24... Nb2?? { (-3.71 → -0.04) Blunder. Ne5 was best. } { [%eval -0.04] } (24... Ne5 25. Qh3 Qxh3 26. Nxh3 Nd7 27. Nf4 Nf6 28. f3 Rd8 29. Kf2 Kf8 30. g4 Rc4 31. Kg3) 25. Rc1 { [%eval 0.0] } 25... Qxc1 { [%eval 0.0] } 26. Rxc1 { [%eval 0.0] } 26... Rxc1+ { [%eval 0.0] } 27. Kh2 { [%eval 0.0] } 27... Rxb1 { [%eval 0.0] } 28. h5 { [%eval 0.0] } 28... Bc8? { (0.00 → 1.38) Mistake. Nd1 was best. } { [%eval 1.38] } (28... Nd1 29. Qg3 Rb2 30. hxg6 fxg6 31. Nxg6 Rfxf2 32. Nf4+ Kf7 33. Qg4 Rxf4 34. Qxf4+ Ke6 35. Qg4+) 29. Qg5?! { (1.38 → 0.76) Inaccuracy. Qh4 was best. } { [%eval 0.76] } (29. Qh4 Nd3) 29... Bf5?? { (0.76 → 5.35) Blunder. f6 was best. } { [%eval 5.35] } (29... f6 30. Qxd5+) 30. Nxd5 { [%eval 3.99] } 30... Nd3?? { (3.99 → Mate in 3) Checkmate is now unavoidable. Re1 was best. } { [%eval #3] } (30... Re1 31. g4) 31. Ne7+ { [%eval #2] } 31... Kg7 { [%eval #2] } 32. h6+ { [%eval #1] } 32... Kh8 { [%eval #1] } 33. Qf6# { White wins by checkmate. } 1-0