If the game has been played and was rated, then I think it requires a change in rating.
My solution is using the analysis graph to add to the ratings that would normally reflect ±0 change
If an analysis graph shows more black than white, then the rating change should go in blacks favor, even if it was a drawn game.
So one player should drop in rating and the other increase. Even if it's in decimal form, something is better than nothing.
Could drawn games get that rating change by doing an analyse of their game ?
How about automatically analysed drawn games that have ±0 on the ratings ?
Would that put too much load on the servers ?
If so, can there still be a way, like using the limiting feature of number of analysed games per day?
I think the idea could also help filter more players that have ±0 through the cheat detection system.
My solution is using the analysis graph to add to the ratings that would normally reflect ±0 change
If an analysis graph shows more black than white, then the rating change should go in blacks favor, even if it was a drawn game.
So one player should drop in rating and the other increase. Even if it's in decimal form, something is better than nothing.
Could drawn games get that rating change by doing an analyse of their game ?
How about automatically analysed drawn games that have ±0 on the ratings ?
Would that put too much load on the servers ?
If so, can there still be a way, like using the limiting feature of number of analysed games per day?
I think the idea could also help filter more players that have ±0 through the cheat detection system.