I think the best line against the hyper-accelerated dragon is to play the maroczy, so 3.d4 but i might be wrong :)
@loo7841 said in #1:
> Can someone advice me whether 3.c3 or 3.d4 is better to play against the hyper-accelerated dragon?I found it annoying without any opening repertoire and keep losing :/
> It is like this 1. e4 c5 2. Nf3 g6 3. c3 or 3. d4 better?
> Thanks in advance.
Why not play d4 on move 2? This is known as the Smith Morra Gambit. Try this or an anti-Scilian.
> Can someone advice me whether 3.c3 or 3.d4 is better to play against the hyper-accelerated dragon?I found it annoying without any opening repertoire and keep losing :/
> It is like this 1. e4 c5 2. Nf3 g6 3. c3 or 3. d4 better?
> Thanks in advance.
Why not play d4 on move 2? This is known as the Smith Morra Gambit. Try this or an anti-Scilian.
I'm honestly not sure if "better" is the right question - both are eminently playable, but you end up with very different types of position. I can say as a player of the Hyper-Accelerated Dragon the main lines don't bother me, but c3 does :)
Really, it depends on your playing style and which kinds of positions suit you most.
Really, it depends on your playing style and which kinds of positions suit you most.
Who here plays the hyper-accelerated dragon?Do you hate 3.d4 or 3.c3 more?This may be the easy way to get a correct answer :)
c3 is simpler to play, Maroczy is eternally unpleasant though.
with 3.d4 leading to maroczy bind positions, you are aiming to get a small but persistent advantage (and the middlegames all look very similar structurally), and the alapin gives you more flexibility in how the game proceeds as black and white both have a number of branches and there are various tries for an advantage
@joddle said in #16:
> with 3.d4 leading to maroczy bind positions, you are aiming to get a small but persistent advantage (and the middlegames all look very similar structurally), and the alapin gives you more flexibility in how the game proceeds as black and white both have a number of branches and there are various tries for an advantage
whoa "brances and various tries",I guess I will go for the Maroczy cus my memory isn't that nice LOL
> with 3.d4 leading to maroczy bind positions, you are aiming to get a small but persistent advantage (and the middlegames all look very similar structurally), and the alapin gives you more flexibility in how the game proceeds as black and white both have a number of branches and there are various tries for an advantage
whoa "brances and various tries",I guess I will go for the Maroczy cus my memory isn't that nice LOL
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