- Blind mode tutorial
lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "ANTI TActics Arena"] [Site "https://lichess.org/3Wpz6Ts0"] [Date "2025.07.28"] [White "Sagar_A_G"] [Black "Nanditborn2013"] [Result "1-0"] [GameId "3Wpz6Ts0"] [UTCDate "2025.07.28"] [UTCTime "14:10:06"] [WhiteElo "1652"] [BlackElo "1276"] [WhiteRatingDiff "+48"] [BlackRatingDiff "-42"] [Variant "Antichess"] [TimeControl "420+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (2.49 → 6.34) Blunder. b5 was best. } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 bxa6 3. Ne2?! { (2.89 → 2.20) Inaccuracy. Qh5 was best. } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Qh4?! { (2.20 → 2.92) Inaccuracy. a5 was best. } (3... a5 4. Rf1) 4. Ng3?? { (2.92 → Mate in 16) Checkmate is now unavoidable. Rg1 was best. } (4. Rg1 Qxf2 5. Kxf2 Ba3 6. Nxa3 a5 7. d4 exd4 8. Qxd4 f6 9. Qxa7 Rxa7) 4... Qxh2 5. Rxh2 Ba3 6. Rxh7 Rxh7 7. bxa3 Bb7?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Rh3 was best. } (7... Rh3 8. gxh3 f5 9. Nxf5 a5 10. Nxg7 Ne7 11. Nxe8 Ba6 12. Nxc7 Bd3 13. Nxa8) 8. Ne4 Bxe4 9. Qh5 Bxg2 10. Qxf7 Kxf7 11. Kf1?? { (Mate in 8 → -4.15) Lost forced checkmate sequence. f3 was best. } (11. f3 Bxf3 12. e4 Bxe4 13. Nc3 Bxc2 14. Na4 Bxa4 15. d4 exd4 16. Be3 dxe3) 11... Bxf1 12. c4 Bxc4 13. d4?? { (-3.85 → Mate in 20) Checkmate is now unavoidable. a4 was best. } (13. a4 Bxa2) 13... exd4 14. exd4 Bxa2 15. Rxa2 Rh1?? { (-3.67 → Mate in 5) Checkmate is now unavoidable. c5 was best. } (15... c5 16. dxc5) 16. Bh6?? { (Mate in 5 → -5.53) Lost forced checkmate sequence. Nd2 was best. } (16. Nd2 Rxc1 17. Rc2 Rxc2 18. f4 Rxd2 19. a4 Rxd4 20. a5 Rxf4#) 16... gxh6?? { (-5.53 → Mate in 5) Checkmate is now unavoidable. Rxh6 was best. } (16... Rxh6) 17. Rd2 Rxb1 18. Rd1 Rxd1 19. f4?? { (Mate in 3 → -1.83) Lost forced checkmate sequence. f3 was best. } (19. f3 Rxd4 20. f4 Rxf4 21. a4 Rxa4#) 19... Rxd4 20. a4 Rxa4 21. f5 Ke6?? { (-1.20 → Mate in 1) Checkmate is now unavoidable. Kg6 was best. } (21... Kg6) 22. fxe6 dxe6# { Game ends by variant rule. } 1-0