lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Casual Antichess game"] [Site "https://lichess.org/7VXXjkJ4"] [Date "2020.12.15"] [White "Hobbs303"] [Black "SoccerTan26"] [Result "1-0"] [UTCDate "2020.12.15"] [UTCTime "13:34:24"] [WhiteElo "1504"] [BlackElo "1808"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 d5?? { (0.00 → 2.21) Blunder. b5 was best. } (1... b5 2. cxb5 d6 3. b6 cxb6 4. g3 h5 5. g4 Bxg4 6. Na3) 2. cxd5 Qxd5 3. Qa4?? { (2.32 → 0.00) Blunder. g4 was best. } (3. g4 Bxg4 4. Qa4 Bxe2 5. Nxe2 Qxd2 6. Bxd2 g5 7. Bxg5 Na6) 3... Qxg2 4. Qxe8?! { (0.70 → -0.33) Inaccuracy. Qxa7 was best. } (4. Qxa7 Qxg1 5. Qxa8 Qxf2 6. Qxb7 Qxe1 7. Qxb8 Qxf1 8. Qxc8 Qxe2) 4... Qxh1?? { (-0.33 → 11.27) Blunder. Qxf2 was best. } (4... Qxf2 5. Qxc8 Qxe1 6. Qxb7 Qxf1 7. Qxb8 Qxg1 8. Rxg1 Rxb8 9. Rxg7) 5. Qxf8?? { (11.27 → 1.58) Blunder. Qxf7 was best. } (5. Qxf7) 5... Qxg1?? { (1.58 → Mate in 13) Checkmate is now unavoidable. Qxh2 was best. } (5... Qxh2 6. Qxf7) 6. Qxf7?? { (Mate in 13 → 2.50) Lost forced checkmate sequence. Qxg7 was best. } (6. Qxg7 Qxh2 7. Qxh7 Rxh7 8. d3 Qxf2 9. Kxf2 Bf5 10. Bh3 Rxh3 11. Kg3 Rxg3 12. Be3 Rxe3) 6... Qxf1?? { (2.50 → 6.80) Blunder. Qxf2 was best. } (6... Qxf2 7. Kxf2 Bf5 8. Qxg8 Rxg8 9. d3 Bxd3 10. exd3 Rh8 11. Nd2 Rg8 12. Rb1 Nd7 13. b3) 7. Qxg7?? { (6.80 → -0.05) Blunder. Kxf1 was best. } (7. Kxf1) 7... Qxe1? { (-0.05 → 1.35) Mistake. Qxe2 was best. } (7... Qxe2 8. Qxh7 Rxh7 9. Kxe2 Rxh2 10. Kd3 Rxf2 11. b4 Rxd2 12. Nxd2 Nh6 13. b5 a6 14. bxa6) 8. Qxh8? { (1.35 → -0.10) Mistake. Qxe7 was best. } (8. Qxe7) 8... Qxe2 9. Qxh7?? { (-0.68 → -3.84) Blunder. Qxg8 was best. } (9. Qxg8 Qxf2) 9... Qxd2 10. Qxg8 Qxc1 11. Qxc8 Qxb2 12. Qxc7?? { (-3.13 → -43.10) Blunder. Qxb7 was best. } (12. Qxb7) 12... Qxf2?? { (-43.10 → Mate in 5) Checkmate is now unavoidable. Qxb1 was best. } (12... Qxb1 13. Qxe7) 13. Qxe7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Qxb7 was best. } (13. Qxb7 Qxa2 14. Qxa7 Qxh2 15. Qxb8 Rxa1 16. Qxh2 Rxb1 17. Qg1 Rxg1#) 13... Qxh2?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Qxa2 was best. } (13... Qxa2 14. Qxb7 Qxb1 15. Rxb1 Nd7 16. Qxa7 Rxa7 17. Rg1 Rc7 18. Rc1 Rxc1 19. h4 Ne5 20. h5) 14. Qxb7 Qxa2 15. Qxa8 Qxb1 16. Qxb8 Qxb8 17. Rxa7 Qxa7# { Game ends by variant rule. } 1-0