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[Event "rated variant:antichess game"] [Site "https://lichess.org/HpwGACzo"] [Date "2022.04.10"] [Round "-"] [White "K_l-Maps"] [Black "GrinDaOlga"] [Result "1-0"] [GameId "HpwGACzo"] [UTCDate "2022.04.10"] [UTCTime "09:18:09"] [WhiteElo "1009"] [BlackElo "662"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.14] } 1... b6?! { (-0.14 → 0.91) Inaccuracy. e6 was best. } { [%eval 0.91] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2) 2. b4? { (0.91 → -0.58) Mistake. e3 was best. } { [%eval -0.58] } (2. e3 b5 3. Bxb5 e6 4. Bxd7 Bxd7 5. b4 Bxb4 6. a4 Bxa4) 2... c5 { [%eval -0.21] } 3. bxc5 { [%eval -0.36] } 3... bxc5 { [%eval -0.08] } 4. d4?? { (-0.08 → -2.89) Blunder. a4 was best. } { [%eval -2.89] } (4. a4 Qa5) 4... cxd4 { [%eval -1.92] } 5. Qxd4 { [%eval -3.57] } 5... e5?? { (-3.57 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (5... g5) 6. Qxd7 { [%eval #18] } 6... Kxd7 { [%eval #17] } 7. Bf4 { [%eval #17] } 7... exf4 { [%eval #16] } 8. Na3 { [%eval #16] } 8... Bxa3 { [%eval #15] } 9. Rc1 { [%eval #15] } 9... Bxc1 { [%eval #14] } 10. a3?? { (Mate in 14 → -4.00) Lost forced checkmate sequence. e4 was best. } { [%eval -4.0] } (10. e4 fxe3 11. fxe3 Bxe3 12. Ba6 Nxa6 13. a4 Bxg1 14. Rxg1 Qf8 15. Rf1 Nf6 16. Rxf6 gxf6) 10... Bxa3 { [%eval -3.26] } 11. e3? { (-3.26 → -5.23) Mistake. f3 was best. } { [%eval -5.23] } (11. f3 Qh4) 11... fxe3 { [%eval -3.59] } 12. fxe3 { [%eval -5.15] } 12... h5?? { (-5.15 → Mate in 8) Checkmate is now unavoidable. Qh4 was best. } { [%eval #8] } (12... Qh4 13. Kd2 Qxh2 14. Rxh2 Bc1 15. Rxh7 Rxh7 16. Kxc1 a5 17. Kb2 Ba6 18. Bxa6 Rxa6 19. e4) 13. Ba6 { [%eval #8] } 13... Bxa6 { [%eval #6] } 14. Kf1 { [%eval #6] } 14... Bxf1 { [%eval #5] } 15. c4 { [%eval #6] } 15... Bxg2 { [%eval #4] } 16. c5 { [%eval #5] } 16... Bxh1 { [%eval #4] } 17. Nf3 { [%eval #4] } 17... Bxc5 { [%eval #3] } 18. h4 { [%eval #4] } 18... Bxe3 { [%eval #2] } 19. Nd2 { [%eval #2] } 19... Bxd2# { Game ends by variant rule. } 1-0