- Blind mode tutorial
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[Event "Taurus Boys"] [Site "https://lichess.org/IsmgRoIh"] [Date "2025.05.02"] [Round "-"] [White "Arshan990"] [Black "Sivnesh"] [Result "1-0"] [GameId "IsmgRoIh"] [UTCDate "2025.05.02"] [UTCTime "11:55:14"] [WhiteElo "1584"] [BlackElo "1255"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-35"] [Variant "Standard"] [TimeControl "300+0"] [ECO "A40"] [Opening "Englund Gambit Declined: Reversed Mokele Mbembe"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.14] } 1... e5? { (0.14 → 1.37) Mistake. e6 was best. } { [%eval 1.37] } (1... e6 2. c4 d5 3. d4 Nf6 4. Nc3 Bb4 5. cxd5 exd5 6. Bg5) 2. d4? { (1.37 → -0.27) Mistake. Nxe5 was best. } { [%eval -0.27] } (2. Nxe5 Nc6 3. Nxc6 dxc6 4. e4 f5 5. d3 Be6 6. Be2 Qd7) 2... e4 { [%eval -0.2] } 3. Ne5 { [%eval -0.48] } { A40 Englund Gambit Declined: Reversed Mokele Mbembe } 3... d6 { [%eval -0.42] } 4. Ng4?? { (-0.42 → -3.54) Blunder. Nc4 was best. } { [%eval -3.54] } (4. Nc4 d5 5. Ne3 Bb4+ 6. Bd2 Be7 7. c4 dxc4 8. g3 Nf6) 4... Bxg4 { [%eval -3.43] } 5. f3 { [%eval -3.6] } 5... Bh5 { [%eval -4.18] } 6. g3 { [%eval -4.51] } 6... Nf6 { [%eval -4.03] } 7. Bg2 { [%eval -4.6] } 7... exf3 { [%eval -4.02] } 8. exf3 { [%eval -3.95] } 8... Nc6 { [%eval -3.91] } 9. O-O { [%eval -3.98] } 9... Nxd4?? { (-3.98 → -0.49) Blunder. d5 was best. } { [%eval -0.49] } (9... d5 10. g4 Bg6 11. g5 Nd7 12. c4 Be7 13. Nc3 dxc4 14. f4 Nxd4 15. Nd5) 10. Qxd4 { [%eval -0.32] } 10... Qe7?? { (-0.32 → 1.37) Blunder. c6 was best. } { [%eval 1.37] } (10... c6 11. h3) 11. g4 { [%eval 0.84] } 11... Bg6 { [%eval 0.95] } 12. Bg5?? { (0.95 → -1.06) Blunder. g5 was best. } { [%eval -1.06] } (12. g5 Ng8 13. f4 d5 14. f5 Qc5 15. Be3 Qxd4 16. Bxd4 Bh5 17. Re1+ Kd7) 12... Bxc2?? { (-1.06 → 3.80) Blunder. d5 was best. } { [%eval 3.8] } (12... d5 13. Nc3 Qc5 14. Rae1+ Kd8 15. Be3 Qxd4 16. Bxd4 c6 17. f4 Bxc2 18. Rc1) 13. Na3 { [%eval 3.78] } 13... Bg6?! { (3.78 → 5.25) Inaccuracy. O-O-O was best. } { [%eval 5.25] } (13... O-O-O 14. Nxc2 d5 15. Rac1 h5 16. Ne3 Qb4 17. Qxa7 c6) 14. Qa4+?? { (5.25 → -1.28) Blunder. Rae1 was best. } { [%eval -1.28] } (14. Rae1 h5 15. Nb5 Kd7 16. Rxe7+ Bxe7 17. Re1 hxg4 18. fxg4 Rae8 19. Rc1 Bd8) 14... Qd7 { [%eval -1.32] } 15. Qd1?! { (-1.32 → -2.35) Inaccuracy. Qb4 was best. } { [%eval -2.35] } (15. Qb4 Be7 16. Qxb7 O-O 17. Rac1 Rfc8 18. Qc6 Qxc6 19. Rxc6 h6 20. Bh4 Rab8) 15... Qb5?? { (-2.35 → 8.85) Blunder. Be7 was best. } { [%eval 8.85] } (15... Be7 16. Rc1) 16. Nxb5 { [%eval 8.51] } 16... a6 { [%eval 11.22] } 17. Nxc7+ { [%eval 11.24] } 17... Kd8 { [%eval 11.27] } 18. Nxa8 { [%eval 11.01] } 18... d5?! { (11.01 → Mate in 7) Checkmate is now unavoidable. h6 was best. } { [%eval #7] } (18... h6 19. Be3 Nd7 20. Re1 h5 21. Qa4 Be7 22. Qa5+ Ke8 23. Nc7+ Kf8 24. Bg5) 19. Rc1?! { (Mate in 7 → 13.14) Lost forced checkmate sequence. Qxd5+ was best. } { [%eval 13.14] } (19. Qxd5+ Kc8 20. Rfc1+ Bc2 21. Rxc2+ Kb8 22. Qd8+ Ka7 23. Qb6+ Kb8 24. Rc8+ Kxc8) 19... Bd6?! { (13.14 → Mate in 6) Checkmate is now unavoidable. Bc5+ was best. } { [%eval #6] } (19... Bc5+ 20. Rxc5 Re8 21. Qxd5+ Ke7 22. Rc8 Kf8 23. Rxe8+ Nxe8 24. Re1 f6 25. Nb6) 20. f4?! { (Mate in 6 → 11.92) Lost forced checkmate sequence. Qxd5 was best. } { [%eval 11.92] } (20. Qxd5 Ke7 21. Rfe1+ Be4 22. Rxe4+ Be5 23. Rc7+ Ke8 24. Rxe5+ Kf8 25. Qxf7#) 20... Rf8?! { (11.92 → Mate in 5) Checkmate is now unavoidable. Be4 was best. } { [%eval #5] } (20... Be4 21. Bxe4 Ke7 22. Qxd5 Rd8 23. Bxh7 Kf8 24. Rc8 Ne8 25. Rxd8 g6 26. Qxd6+) 21. Bxd5?! { (Mate in 5 → 13.42) Lost forced checkmate sequence. Qxd5 was best. } { [%eval 13.42] } (21. Qxd5 Ke7 22. Rfe1+ Be4 23. Rxe4+ Kd7 24. Qxb7+ Kd8 25. Rc8#) 21... Ke7?! { (13.42 → Mate in 5) Checkmate is now unavoidable. Re8 was best. } { [%eval #5] } (21... Re8 22. Bxb7 Bd3 23. Qxd3 Re6 24. Nb6 Ke7 25. Nc8+ Kf8 26. Nxd6 a5 27. Rc8+) 22. Bxb7 { [%eval #9] } 22... Rd8 { [%eval #6] } 23. Bxa6? { (Mate in 6 → 9.29) Lost forced checkmate sequence. Re1+ was best. } { [%eval 9.29] } (23. Re1+ Be4 24. Rxe4+ Kf8 25. Qxd6+ Rxd6 26. Rc8+ Rd8 27. Rxd8+ Ne8 28. Rexe8#) 23... Rxa8? { (9.29 → Mate in 9) Checkmate is now unavoidable. Be4 was best. } { [%eval #9] } (23... Be4 24. Rf2 Kf8 25. Nb6 Bc7 26. Nd7+ Rxd7 27. Qxd7 Nxd7 28. Rxc7 f6 29. Bh4) 24. Qe1+? { (Mate in 9 → 8.46) Lost forced checkmate sequence. Re1+ was best. } { [%eval 8.46] } { White wins on time. } (24. Re1+ Kf8 25. Rc8+ Rxc8 26. Qxd6+ Kg8 27. Bxc8 h6 28. Bxf6 Be4 29. Qd8+ Kh7) 1-0