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[Event "rated variant:threeCheck game"] [Site "https://lichess.org/wLmxv1AX"] [Date "2023.05.19"] [Round "-"] [White "danielovk"] [Black "balls694206969"] [Result "1-0"] [GameId "wLmxv1AX"] [UTCDate "2023.05.19"] [UTCTime "19:01:55"] [WhiteElo "1518"] [BlackElo "1440"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-34"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3?! { (0.15 → -0.74) Inaccuracy. Nc3 was best. } { [%eval -0.74] } { A00 Van't Kruijs Opening } (1. Nc3 e6 2. Nf3 Nc6 3. e4 Bb4 4. a3 Bxc3 5. dxc3 h6) 1... e6?? { (-0.74 → 0.91) Blunder. Nf6 was best. } { [%eval 0.91] } (1... Nf6 2. Nc3 Nc6 3. d4 e5 4. d5 Bc5 5. dxc6 bxc6 6. Nf3) 2. Nc3 { [%eval 0.99] } 2... Qh4?? { (0.99 → 3.21) Blunder. Nc6 was best. } { [%eval 3.21] } (2... Nc6 3. Bb5 a6 4. Bxc6 dxc6 5. Nf3 e5 6. O-O Nf6 7. Nxe5) 3. Qf3?? { (3.21 → 0.61) Blunder. Nf3 was best. } { [%eval 0.61] } (3. Nf3) 3... Qxf2+?? { (0.61 → 11.84) Blunder. Nf6 was best. } { [%eval 11.84] } (3... Nf6 4. g3 Qg4 5. Qxg4 Nxg4 6. Be2 Nf6 7. Nf3 Be7 8. e4 Nc6 9. O-O d6 10. d4) 4. Qxf2 { [%eval 11.23] } 4... Nf6 { [%eval 11.84] } 5. Nb5 { [%eval 13.0] } 5... Kd8 { [%eval 23.65] } 6. Nf3 { [%eval 26.6] } 6... Nc6 { [%eval 41.95] } 7. Ng5 { [%eval 43.76] } 7... Ke7 { [%eval 41.26] } 8. Qxf6+ { [%eval 21.69] } 8... gxf6 { [%eval 18.12] } 9. Ne4?? { (18.12 → 4.56) Blunder. b3 was best. } { [%eval 4.56] } (9. b3) 9... Nb4?! { (4.56 → 6.25) Inaccuracy. Kd8 was best. } { [%eval 6.25] } (9... Kd8 10. Be2 Rg8 11. O-O b6 12. Ng3 a6 13. Nd4 Nxd4 14. exd4 Bb7 15. d3 f5 16. a4) 10. Kd1 { [%eval 5.38] } 10... e5?! { (5.38 → 7.76) Inaccuracy. Kd8 was best. } { [%eval 7.76] } (10... Kd8 11. Nxf6) 11. c3?? { (7.76 → 3.54) Blunder. Nxf6 was best. } { [%eval 3.54] } (11. Nxf6 Kd8 12. Nxc7 d5 13. Be2 Bf5 14. d3 Rc8 15. Ne6+ fxe6 16. Bd2 Rc7 17. Rc1 Be7) 11... d6 { [%eval 4.04] } 12. cxb4?? { (4.04 → 0.46) Blunder. Be2 was best. } { [%eval 0.46] } (12. Be2 Bf5) 12... Bg4+ { [%eval 0.05] } 13. Kc2?? { (0.05 → Mate in 1) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-1] } (13. Ke1) 13... Bf5?? { (Mate in 1 → -3.71) Lost forced checkmate sequence. Bd1# was best. } { [%eval -3.71] } (13... Bd1#) 14. d3 { [%eval -4.14] } 14... Be6?? { (-4.14 → -1.85) Blunder. Bd7 was best. } { [%eval -1.85] } (14... Bd7) 15. Kd2 { [%eval -1.51] } 15... Bh6?! { (-1.51 → -0.59) Inaccuracy. d5 was best. } { [%eval -0.59] } (15... d5 16. Nc5 Bh6 17. Ke1 d4 18. Be2 Rhc8 19. Rf1 a6 20. Rxf6 Kxf6 21. Ne4+ Kg7 22. Na3) 16. Ke1 { [%eval -0.91] } 16... f5? { (-0.91 → 0.29) Mistake. a6 was best. } { [%eval 0.29] } (16... a6 17. Nbc3 Kd8 18. h4 Bf8 19. Bd2 Rg8 20. Rc1 h6 21. Ne2 f5 22. Nf2 Be7 23. g3) 17. Nexd6?? { (0.29 → -10.15) Blunder. Nec3 was best. } { [%eval -10.15] } (17. Nec3 Kd7 18. g3 a6 19. Nxc7 Rac8 20. Nxe6 fxe6 21. a4 d5 22. Bg2 e4 23. dxe4 Bg7) 17... Kf8?? { (-10.15 → 11.87) Blunder. cxd6 was best. } { [%eval 11.87] } (17... cxd6) 18. Nxc7 { [%eval 11.52] } 18... Kg8 { [%eval 10.75] } 19. Nxe6 { [%eval 12.71] } 19... fxe6 { [%eval 12.21] } 20. Be2?? { (12.21 → 1.21) Blunder. h4 was best. } { [%eval 1.21] } (20. h4) 20... Bg5? { (1.21 → 2.99) Mistake. Bf8 was best. } { [%eval 2.99] } (20... Bf8 21. Bd2 Bxd6 22. Rc1 h5 23. Rf1 Rf8 24. Bd1 Rh6 25. Rxf5 exf5 26. Bb3+ Kh8 27. Rc4) 21. g3?? { (2.99 → 1.05) Blunder. Kf1 was best. } { [%eval 1.05] } (21. Kf1 Be7) 21... Be7 { [%eval 1.44] } 22. Bd2 { [%eval 1.54] } 22... Bxd6 { [%eval 1.76] } 23. Rc1 { [%eval 2.07] } 23... Kg7?? { (2.07 → Mate in 5) Checkmate is now unavoidable. e4 was best. } { [%eval #5] } (23... e4 24. Kd1) 24. Bc3?? { (Mate in 5 → 6.92) Lost forced checkmate sequence. Rc7+ was best. } { [%eval 6.92] } (24. Rc7+ Bxc7 25. e4 f4 26. gxf4 Kf8 27. fxe5 Bxe5 28. Bh6#) 24... Kf6?! { (6.92 → 11.46) Inaccuracy. Kh6 was best. } { [%eval 11.46] } (24... Kh6 25. e4) 25. Bxe5+?? { (11.46 → 0.23) Blunder. d4 was best. } { [%eval 0.23] } (25. d4) 25... Kxe5?? { (0.23 → Mate in 1) Checkmate is now unavoidable. Bxe5 was best. } { [%eval #1] } (25... Bxe5 26. Kf1) 26. d4# { Game ends by variant rule. } 1-0